3D 모바일 OpenGL ES 강좌 예제
Computer_Graphics :
2010. 7. 26. 14:40
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출처 : http://endlessthirst.tistory.com/81
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No. | Title | Preview | Description |
11. | Depth | How can the depth buffer be used to place objects behind one another? Keywords : GL_DEPTH_TEST, glDepthFunc, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, glClearDepthf, glIsEnabled, UG_DEPTH |
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12. | Perspective | How can perspective be added to your OpenGL scene to cause objects in the distance to appear smaller? How are standard shapes more easily created? Keywords : ugluLookAtf, ugSolidCubef, ugluPerspectivef |
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13. | Solid Shapes | How are 3D shapes created? Keywords : None |
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14. | Backface Culling | How can you save resources by not displaying hidden surfaces? Keywords : GL_CULL_FACE, glFrontFace, GL_CW, GL_CCW, glCullFace |
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15. | Lighting | How can lighting be added to enhance the realism of your scenes? Keywords : GL_LIGHTING, GL_LIGHTX, glMaterialfv, glLightfv, glNormal3f, GL_COLOR_MATERIAL, GL_FRONT_AND_BACK, GL_AMBIENT, GL_DIFFUSE |
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16. | Directional Lighting | How are directional lights (spotlights) created? Keywords : GL_SPECULAR, GL_SHININESS, GL_SPOT_DIRECTION, GL_SPOT_CUTOFF, GL_SPOT_EXPONENT |
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17. | Texture Mapping | How can bitmap images be used to texture your primitives? Keywords : glGenTextures, glBindTexture, GL_TEXTURE_2D, glTexImage2D, GL_RGB, GL_UNSIGNED_BYTE, glTexParameterf, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR, glTexCoordPointer, GL_TEXTURE_COORD_ARRAY |
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18. | Texture Functions | What are texture filters and how can texture maps be repeated and clamped? Keywords : GL_NEAREST, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_GENERATE_MIPMAP |
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19. | Blending | How can blending be used to combine colors and create different effects? Keywords : GL_BLEND, glBlendFunc, GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA |
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20. | Transparency | How can 3D objects use blending to become transparent? Keywords : None |
No. | Title | Preview | Description |
21. | Waving Flag | How can previous knowledge be used to generate a waving flag? Keywords : None |
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22. | Fog | How can realistic fog be generated for your scenes? Keywords : GL_EXP, GL_EXP2, GL_LINEAR, glFogf, glFogfv, GL_FOG_MODE, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_HINT, GL_FOG_START, GL_FOG_END, GL_FOG |
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23. | Masking | How can blending be used on masked images to achieve transparency? Keywords : None |
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24. | Uncompressed TGAs | How can blending on targa(TGA) image files be used to achieve transparency? Keywords : TARGAFILEHEADER |
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25. | Reflections | How can the stencil buffer be used to create reflective surfaces. Keywords : glClearStencil, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, glStencilOp, glStencilFunc, glColorMask |
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