3D 모바일 OpenGL ES 강좌 예제
				Computer_Graphics  : 
				2010. 7. 26. 14:40
			
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출처 : http://endlessthirst.tistory.com/81
                    
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| No. | Title | Preview | Description | 
| 11. | Depth |  | How can the depth buffer be used to place objects behind one another? Keywords : GL_DEPTH_TEST, glDepthFunc, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, glClearDepthf, glIsEnabled, UG_DEPTH | 
| 12. | Perspective |  | How can perspective be added to your OpenGL scene to cause objects in the distance to appear smaller? How are standard shapes more easily created? Keywords : ugluLookAtf, ugSolidCubef, ugluPerspectivef | 
| 13. | Solid Shapes |  | How are 3D shapes created? Keywords : None | 
| 14. | Backface Culling |  | How can you save resources by not displaying hidden surfaces? Keywords : GL_CULL_FACE, glFrontFace, GL_CW, GL_CCW, glCullFace | 
| 15. | Lighting |  | How can lighting be added to enhance the realism of your scenes? Keywords : GL_LIGHTING, GL_LIGHTX, glMaterialfv, glLightfv, glNormal3f, GL_COLOR_MATERIAL, GL_FRONT_AND_BACK, GL_AMBIENT, GL_DIFFUSE | 
| 16. | Directional Lighting |  | How are directional lights (spotlights) created? Keywords : GL_SPECULAR, GL_SHININESS, GL_SPOT_DIRECTION, GL_SPOT_CUTOFF, GL_SPOT_EXPONENT | 
| 17. | Texture Mapping |  | How can bitmap images be used to texture your primitives? Keywords : glGenTextures, glBindTexture, GL_TEXTURE_2D, glTexImage2D, GL_RGB, GL_UNSIGNED_BYTE, glTexParameterf, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR, glTexCoordPointer, GL_TEXTURE_COORD_ARRAY | 
| 18. | Texture Functions |  | What are texture filters and how can texture maps be repeated and clamped? Keywords : GL_NEAREST, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_GENERATE_MIPMAP | 
| 19. | Blending |  | How can blending be used to combine colors and create different effects? Keywords : GL_BLEND, glBlendFunc, GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA | 
| 20. | Transparency |  | How can 3D objects use blending to become transparent? Keywords : None | 
| No. | Title | Preview | Description | 
| 21. | Waving Flag |  | How can previous knowledge be used to generate a waving flag? Keywords : None | 
| 22. | Fog |  | How can realistic fog be generated for your scenes? Keywords : GL_EXP, GL_EXP2, GL_LINEAR, glFogf, glFogfv, GL_FOG_MODE, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_HINT, GL_FOG_START, GL_FOG_END, GL_FOG | 
| 23. | Masking |  | How can blending be used on masked images to achieve transparency? Keywords : None | 
| 24. | Uncompressed TGAs |  | How can blending on targa(TGA) image files be used to achieve transparency? Keywords : TARGAFILEHEADER | 
| 25. | Reflections |  | How can the stencil buffer be used to create reflective surfaces. Keywords : glClearStencil, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, glStencilOp, glStencilFunc, glColorMask | 
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