반응형
출처 : http://endlessthirst.tistory.com/81



No. Title Preview Description
01. What Is OpenGL ES? What Is OpenGL ES? A description of what OpenGL ES is and how it is used. 

Keywords :
None
02. Setting Up Your Environment Setting Up Your Environment How do you setup a development environment for OpenGL ES? 

Keywords :
None
03. OpenGL Window OpenGL Window This explains how to setup an OpenGL window for your mobile device. 

Keywords :
UGCtx, ugInit, UGWindow, ugCreateWindow, ugDisplayFunc, ugMainLoop
04. Keyboard Input Keyboard Input How can messages from the keyboard be processed? 

Keywords :
UG_KEY_*, ugKeyboardFunc
05. Mouse Input Mouse Input How can messages from a pointing device be processed? 

Keywords :
UG_BUT_*, ugPointerFunc
06. Rendering Rendering How can the OpenGL window be setup for rendering? 

Keywords :
glClearColor, glClear, GL_COLOR_BUFFER_BIT, glFlush, ugSwapBuffers
07. Orthographic Projection Orthographic Projection How can an orthographic view be setup for rendering and how are basic primitives drawn? 

Keywords :
glMatrixMode, glLoadIdentity, glOrthof, glVertexPointer, glEnableClientState, GL_VERTEX_ARRAY, glDrawArrays
08. Color And Shading Color And Shading How can colors and shading be added to your primitives? 

Keywords :
glColorPointer, GL_COLOR_ARRAY, glShadeModel, GL_FLAT, GL_SMOOTH, ugPostRedisplay
09. Window Resizing Window Resizing How can your view be changed when a window resize is made? 

Keywords :
GL_MODELVIEW, glViewPort
10. Transformations Transformations What transformations exist to transform your objects. 

Keywords :
glTranslatef, glScalef, glRotatef, ugIdleFunc
No. Title Preview Description
11. Depth Depth How can the depth buffer be used to place objects behind one another? 

Keywords :
GL_DEPTH_TEST, glDepthFunc, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, glClearDepthf, glIsEnabled, UG_DEPTH
12. Perspective Perspective How can perspective be added to your OpenGL scene to cause objects in the distance to appear smaller? How are standard shapes more easily created? 

Keywords :
ugluLookAtf, ugSolidCubef, ugluPerspectivef
13. Solid Shapes Solid Shapes How are 3D shapes created? 

Keywords :
None
14. Backface Culling Backface Culling How can you save resources by not displaying hidden surfaces? 

Keywords :
GL_CULL_FACE, glFrontFace, GL_CW, GL_CCW, glCullFace
15. Lighting Lighting How can lighting be added to enhance the realism of your scenes? 

Keywords :
GL_LIGHTING, GL_LIGHTX, glMaterialfv, glLightfv, glNormal3f, GL_COLOR_MATERIAL, GL_FRONT_AND_BACK, GL_AMBIENT, GL_DIFFUSE
16. Directional Lighting Directional Lighting How are directional lights (spotlights) created?

Keywords :
GL_SPECULAR, GL_SHININESS, GL_SPOT_DIRECTION, GL_SPOT_CUTOFF, GL_SPOT_EXPONENT
17. Texture Mapping Texture Mapping How can bitmap images be used to texture your primitives? 

Keywords :
glGenTextures, glBindTexture, GL_TEXTURE_2D, glTexImage2D, GL_RGB, GL_UNSIGNED_BYTE, glTexParameterf, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR, glTexCoordPointer, GL_TEXTURE_COORD_ARRAY
18. Texture Functions Texture Functions What are texture filters and how can texture maps be repeated and clamped? 

Keywords :
GL_NEAREST, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_GENERATE_MIPMAP
19. Blending Blending How can blending be used to combine colors and create different effects? 

Keywords :
GL_BLEND, glBlendFunc, GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA
20. Transparency Transparency How can 3D objects use blending to become transparent? 

Keywords :
None

No. Title Preview Description
21. Waving Flag Waving Flag How can previous knowledge be used to generate a waving flag? 

Keywords :
None
22. Fog Fog How can realistic fog be generated for your scenes? 

Keywords :
GL_EXP, GL_EXP2, GL_LINEAR, glFogf, glFogfv, GL_FOG_MODE, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_HINT, GL_FOG_START, GL_FOG_END, GL_FOG
23. Masking Masking How can blending be used on masked images to achieve transparency? 

Keywords :
None
24. Uncompressed TGAs Uncompressed TGAs How can blending on targa(TGA) image files be used to achieve transparency? 

Keywords :
TARGAFILEHEADER
25. Reflections Reflections How can the stencil buffer be used to create reflective surfaces. 

Keywords :
glClearStencil, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, glStencilOp, glStencilFunc, glColorMask
반응형

'Computer_Graphics' 카테고리의 다른 글

Android openGL ES 잡동사니  (0) 2010.09.25
T&L(Transform & Lighting)  (0) 2008.03.18
VS2005, DirectX SDK 사용을 위한 설정  (1) 2007.09.16
Posted by Real_G